Saturday, March 13, 2010

7DRL Day 5: Working but not Finished

At the end of day 5 it looks like I have the frameworks for setups in place, if not working 100% correctly, running attack at a lot more predictable, and the in game message system works and scrolls correctly. I even added the Inverted Cloverleaf as a move, but it isn't much to see yet. Attacking prone opponents now yields more damage and the player can now make speculative attacks. Overall, I wanted to add more moves and finish setups, but I'm still calling today a victory.

No screenshots today, not much new to see. I'm hoping to have a gameplay video tonight.

Goals for day 6 are, in order: clean up setups and holds, implement character select screen, refactor AI, and add moves.

edit: okay, one screenshot:

You can feel the pain, in an ASCII kinda way

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