At 2am, 161 hours after I began, I announced the completion of my Seven day Roguelike. It came down the the wire as I tried to force my sleep deprived mind to comprehend the intricacies of how jar'ing java class files until collapsed at the keyboard, my hand striking the submit key as I fell.
Well ... maybe it wasn't that epic, but hunting for the instructions on how to handle classpaths in jar manifest files at 2am isn't a task I'd inflict on anyone.
In the end, WWRL has a character selection, a information screen, "full" featured combat, and plenty of room for enhancement. It can be download from the WWRL Google Code project.
I've included a manual, but if anyone has any questions, drop me a message in the comments or head over to the rec.games.roguelike.development mailing list, and I'll see what I can do. Any and all feedback is welcome.